Patch – September 16th


Today’s patch notes will combine changes made on September 7th via a hotfix as well as new content and changes introduced today.

A primary focus of this patch was the reworking of several systems and quest types. It is important to revisit past additions to the game to ensure that they match what the game since has become.

The Spirit Hunt sees the player match against powerful spirits with regenerative abilities. In order to challenge these mighty foes, an offering of Spirit Fragments is required. This access barrier caused frustration over their elemental fragments dropping at low rates and at low amounts. To remedy this, elemental fragments now always drop from spirits and at higher quantities.

To further increase the value of elemental fragments and thus the desire to play the Spirit Hunt, spirits of the equipment-type no longer require spheres for upgrades, but elemental fragments as well. Additionally, the exchange cost of earrings has been reduced, allowing players to gain access to this type of defensive equipment sooner.

Next, the tower is a lategame quest mode that pits the player against sixty waves of monsters in succession, testing their team building capabilities and resource management. The mode was introduced early in the development cycle of the game, and hence has become outdated in terms of playability. To remedy this, a rework became necessary. The floor structure of the tower has been altered, and the valuable Ophello Pieces that previously were awarded upon beating all floors have been added to every floor as a potential reward. This will make the tower more worthwhile even if it proves too difficult to tackle in full. Additionally, to further increase the challenges presented to the player, every floor now will apply one of eight new exclusive status effects to the entire party. We hope this will make the tower more exciting to play!

The final quest-type adjusted are the Urgent Missions, donning the new name of Urgent Encounter. These randomly spawning quests previously consisted of multiple strong encounters in succession, but due to the exceeding difficulty, have been reduced to one encounter instead. This should make it much easier to obtain the valuable rewards these quests have to offer.

Changes as well as bug fixes can be found in the patch notes below:

  • Slightly adjusted appearance of the garden and shopping mall areas
  • Changed the droprate for elemental fragments
    • Before: 25%/50%/75%/100% for 1x Fragment
    • After: Guaranteed 1x/2x/3x/4x Fragments
  • Elaborated on the tower explanation
  • The tower’s explanatory stage will not count towards the floor total
  • The floor progression and save point access of the tower have been reworked
    • Before: Floor 26 & 51
    • After: Floor 21 & 41
  • Ophello Pieces can drop from every floor, and will always drop from the three major boss-type encounters throughout the tower
  • One random, irremovable status effect will be applied to the party at the beginning of every floor and the duration of one
    • 10% HP Recovery Per Turn
    • ATK Up & DEF Down
    • DEF Up & ATK Down
    • Invincible & Poisoned
    • ATK Up & DEF Up & Death in Five Turns
    • Heal Effectiveness -50%
    • Use of Items Prohibited
    • Gauge Abilities Disabled
  • Boss floors are exempt from these status effects
  • Changed the name of the quest-type Urgent Missions -> Urgent Encounter
  • Moving forward, Urgent Encounters will consist of only one boss-type enemy encounter on all difficulty levels
  • Visually adjusted the coaching scene
  • You will be teleported back to your original location upon exiting the coaching scene
  • Changed the name of the feature Legend Summons -> Entropia’s Summons
  • Removed Spheres from the game
  • Recycling Spirits will yield element fragments matching their own element
    • T1 fragment 5x: 100%
    • T2 fragment 5x: 75%
    • T3 fragment 5x: 50%
  • Increased the possible amount of upgrades for spirits from 9 -> 10 upgrades
  • Spirits can be upgraded using element fragments
    • Fire Element: 3/4/5 ATK & MTK
    • Ice Element: 3/4/5 DEF & MDF
    • Lightning Element: 1/2/3 AGI
    • Earth Element: 30/40/50 HP
    • Light Element: 1/2/3 ATK & MTK & DEF & MDF & 10/15/20 HP
    • Dark Element: Up to 3/4/5 ATK & MTK & DEF & MDF & 30/40/50 HP
  • Changed the exchange cost of earrings in the armor store
    • Before: 5x Fragments (+ T1/T2 earring)
    • After: 3x Fragments (+ T1/T2 earring)
  • The ability books for Ice Stance, Lightning Stance and Rapid Mode have been removed from the droptable and ability store
    • The ability book for SE Redirect has been removed from the ability store following its removal from the droptable
  • Added one playtester-designed weapon to the Infection Fragment exchange shop:
    • CAT CLAW: Aphita’s precious weapon passed down from her late grandmother. (11 stars, gauntlet)
      • 10x Infection Fragments

Elementalist

  • Changed Ende’s pre-learned abilities at the start of the game
    • Before: Flame Stance
    • After: Flame Stance & Ice Stance & Lightning Stance

Ranger

  • Changed Natsume’s pre-learned abilities at the start of the game
    • Before: Aim Mode
    • After: Aim Mode & Rapid Mode
  • Updated face bust of Reiketsu in and outside of battle
  • Adjusted face bust of Forest
  • Adjusted face bust of Sakia
  • Made slight alterations to some segments of the manual
  • Updated Credits
  • Corrected and unified abbreviations related to magic attack and magic defense in the guide and item descriptions as well as names
  • Fixed instances of Entropia’s Summons not summoning equipment
  • Fixed incorrect dialogue of the Store Manager
  • Fixed unintended passability in the medical bay
  • Removal of the Frozen state through combat has afflicted unable to move for an additional turn regardless
  • Items shown to drop from enemies might not actually have dropped in unknown circumstances
  • World Map Visual Overhaul
  • Nightmare Difficulty

Thank you for your support!

Files

Eternal Dreamers [Demo] September 16th 558 MB
Sep 16, 2019

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