Patch – February 19th


Today’s patch is for all the gamblers out there! The casino has been severely revamped, receiving an improved layout, a new minigame and extensive changes to previously existing minigames. And to top it off, the prize exchange has been greatly expanded upon! Gambling has never been this addictive!

In other news, the process of raising the sympathy levels of your party members has been made significantly easier; twice as easy to be exact! I hope this will increase player engagement with this subsystem.

On the class balance side, Sakia’s Manipulator finds itself with a new ability in the Matrix Shield, protecting a chosen ally from damage for the rest of the active turn. This is a powerful new tool that replaces the seldomly used Status Barrier.

Changes as well as bug fixes can be found in the patch notes below:

  • Adjusted layout of the casino
  • Doubled the amount of sympathy gained by gifting
  • Lowered the price of Play Token
    • Before: 100x Gold
    • After: 25x Gold
  • Added new adventure minigame
    • How far are you willing to go? Defeating more monsters will continuously triple your rewards, but one false step means losing everything…
  • Revamped the roulette by introducing three new modes to replace the old modes. The payouts are Play Token instead of items
    • Straight Bet: 35 to 1 payout rate
    • Neighbor Bet: 17 to 1 payout rate
    • Half Bet: 1 to 1 payout rate
  • Significantly raised chance to win at all three types of slot machines
  • The match-up minigame allows players to earn varying amounts of Play Token rather than prizes
  • Meal Buffs are obtained in exchange for Play Token instead of Meal Tickets
    • HP Meal: 10x Play Token
    • ATK Meal: 20x Play Token
    • DEF Meal: 20x Play Token
    • SPD Meal: 30x Play Token
    • CRIT Meal: 30x Play Token
  • Consolidated the token and prize exchange
  • Updated prize exchange listing
    • Weapon Amplifier: 25x Play Token
    • Strong Weapon Amplifier: 60x Play Token
    • Armor Amplifier: 25x Play Token
    • Strong Armor Amplifier: 60x Play Token
    • Ability Fragment: 15x Play Token
    • Socket Carbon: 20x Play Token
    • Goddess Fragment: 100x Play Token
    • Reviver: 100x Play Token
    • KING’S NEW CLOTHES: 2500x Play Token
  • Cost of games in relation to Play Token owned is indicated a lot clearer
  • The music player track selection is more smooth
  • Removed Meal Tickets from the game to accommodate the change made in the meal exchange

Manipulator

  • The scope of SE Redirect has changed
    • Before: all enemies
    • After: one enemy
  • Removed the ability Status Barrier
  • Added Matrix Shield, a new charge level 2 ability
    • 4AP; [1 ally] Instant: Set up a barrier protecting one ally from damage for the remainder of the turn. The user’s charge level is reduced by one.
  • Added a new status effect, Matrix Shield
    • This character is immune to damage; 1 turn
    • Plays an animation if triggered
  • Removed the Status Barrier effect from the game
  • Removed the Lucky Meal effect from the game
  • Changed the effects of Soul Drain if inflicted upon a party member
    • Effect will be capped at 150 HP lost per turn
    • Expires after 3 rounds
  • Changed the duration of all Meal Buffs
    • Before: 30 turns
    • After: 25 turns
  • The animations of Frozen and Shocked will take priority over the animations of Ablaze and Poisoned
  • Ablaze, Poisoned and Unhealable will no longer alter the stance of the afflicted
  • Stunned will alter the stance of the afflicted
  • Marlon and Natsume pay the casino a visit
  • A frustrated operator desperately tries to get wasted in the casino
  • Tyraplant and Tyrabloomer attack twice on the normal mode difficulty as was intended
  • Defensive Maneuver changes Forest’s position directly upon use
  • SE Deductor changes Sakia’s position directly upon use
  • The win indicator of the slot machines is more or less in the correct position (who knew fixing this would be so difficult)
  • Items shown to drop from enemies might not show in the battle results screen, which in turn may show wrong drop information
  • Nightmare Difficulty (Implementation Phase)

Thank you for your support!

Files

Eternal Dreamers (February 19th) 600 MB
Feb 19, 2020

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