Patch – January 20th


Today’s update brings the reworked Manipulator and Hunter classes and ups the difficulty of boss encounters. Will our brave heroes prevail, or is the game’s balance completely ruined?

Changes as well as bug fixes can be found in the patch notes below:

  • Changed the quantity of items one may win from the match-up minigame
    • 5x Play Token -> 10x Play Token
    • 10x Ability Fragments -> 5x Ability Fragments
    • 1x Goddess Fragments -> 5x Goddess Fragments
  • Added two playtester-designed weapons to the Infection Fragment exchange shop:
    • GALVANIZE: A sacred spear that motivates others. (11 stars, spear)
      • 10x Infection Fragments
    • SERAPH’S ROD: A silver-coated rod of a holy missionary. (11 stars, rod)
      • 10x Infection Fragments

Blood Driver

  • The effect of Razing Edge has changed
    • Before: [Instant] Inflict Unhealable on the target
    • After: Inflict Unhealable on the target; gain 1 charge level

Leader

  • The effect of Glory Strike has changed
    • Before: Attack the enemy and gain 2 gauge bar segments
    • After: Attack the enemy and gain 2 gauge bar segments; gain 1 charge level

Assassin

  • The effect of Poison Jab has changed
    • Before: May poison enemy
    • After: May poison enemy; gain 1 charge level
  • The cost of Smoke Bomb has changed
    • Before: 4AP
    • After: 3AP

Manipulator

The Manipulator has received great feedback for her unique playstyle, yet remains difficult to utilize to her fullest potential. The core idea of this class is to manipulate the tides of battle, which it shall do more effectively following this minor rework. The greatest takeaway here is that Power and Defense Charge henceforth can target any party member, making Sakia a great support alternative to Forest.

  • Increased the Manipulator’s agility
    • Before: 10
    • After: 12
  • The cost and effect of SE Deductor has changed
    • Before: 3AP; Remove and store an ally’s negative status effects
    • After: 2AP; Remove and store an ally’s negative status effects; gain 1 charge level
  • The cost, scope and effect of Power Charge has changed
    • Before: 3AP; The user; Target gains Power Charge (boosted attack and crit rate), Defense Charge is removed
    • After: 2AP; 1 ally; Target gains boosted attack and crit rate and recovers 1 AP, Defense Charge is applied to the user
  • The cost, scope and effect of Defense Charge has changed
    • Before: 3AP; The user; Target gains Defense Charge (boosted defense), Power Charge is removed
    • After: 2AP; 1 ally; Target gains boosted defense and recovers 25% of their HP, Defense Charge is applied to the user
  • Power Charge and Defense charge now are single-stage abilities
  • The casting time and effect of Bind Hold has changed:
    • Before: [Instant] Squeeze the enemy at full force to leave it stunned for the remainder of the turn.
    • After: [Takes up turn] Squeeze the enemy at full force to leave it stunned for the remainder of the turn at a 50% success rate.
  • Renamed Ability Barrier -> Status Barrier

Illuminon

  • Cure now is a single-stage ability

Hunter

Following months of dominance in the team building meta, something had to be done to reign in the Hunter’s capabilities. To that end, this update introduces a new mechanic called Bullet Reload. Together with other listed tweaks, I hope these changes can help the Hunter become a more involved class requiring strategic wisdom and the need to think ahead.

  • The effect of Crippling Round has changed:
    • Before: [Instant] Applies Weakspot to the target
    • After: [Instant] Applies Weakspot to the target; gain 1 charge level
  • The use of Flame Round, Ice Round and Shock Round respectively applies Flame Reload, Ice Reload, Shock Reload
  • The casting time of Flame Round has changed
    • Before: Instant
    • After: Takes up turn
  • The cost of Ice Round has changed
    • Before: 5AP
    • After: 3AP
  • Added a new gauge ability to the Hunter: Bullet Reload
    • Bullet Reload: 4 gauge bar segments; [Instant] Reload Flame, Ice and Shock Rounds
  • Removed the gauge ability Eagle Eye
  • Added animations for the following abilities:
    • Aim Mode, Rapid Mode
  • Smoothened the animations of the following abilities:
    • Flame Round, Ice Round, Shock Round
  • Minor boss-type enemies will deal damage twice on regular attacks
  • Major boss-type enemies will use their abilities more frequently, greatly increasing their difficulty
  • The HP recovery rate of regular slime-type enemies has changed
    • Before: 15%
    • After: 20%
  • Added new status effects
    • Flame Reload: Unable to use Flame Round
    • Ice Reload: Unable to use Ice Round
    • Shock Reload: Unable to use Shock Round
  • The duration and effect of Power Charge and Defense Charge have changed
    • Before: (2 turns) atk & crit buff / def buff
    • After: (indefinite) Power Charge is available for use / Defense Charge is available for use
  • Renamed the status effect Ability Barrier -> Status Barrier
  • The effect of Status Barrier has changed
    • Before: Block incoming ability damage
    • After: Immunity to negative status effects
  • Renamed the status effect Bleeding -> Unhealable
  • Updated the icons of the following status effects:
    • Counter
  • Updated face bust of Alexandra
  • Alexandra had all and Eucreta some placeholder face graphics removed
  • Pressing page up on the keyboard or pressing lt on the gamepad while in the hub area will open a list of areas in the hub that the player has previously visited and allows to instantly teleport to any area on the list
  • Removed the artwork showcasing Alexandra in the opening segment of the game
  • Select text will display instantly
  • Changed the game’s icon
  • Removed Glory Strike I from the droptable
  • Fixed incorrect graphic display in a postgame mini event
  • Items shown to drop from enemies might not show in the battle results screen
  • Slot machine win box indicators are slightly misplaced
  • Nightmare Difficulty (Implementation Phase)

Thank you for your support!

Files

Eternal Dreamers (January 20th) 586 MB
Jan 20, 2020

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