Patch – January 3rd


Happy New Year, everyone! To kick off the new year, today’s update is focused on visual adjustments to the game first and foremost, fully implementing character art busts, updating ability icons and more. Things feel a lot more personal now, which will be a theme I plan to continue up to the full release of the game!

Changes as well as bug fixes can be found in the patch notes below:

  • Eternal Dreamers becomes more environmentally friendly: items can no longer be discarded
  • Recovery items can only be used in battle
  • The ability shop now sells level-less abilities even after unlocking the Hard difficulty
  • Dream Essence can no longer be sold
  • Opello Piece has become a rare item by grade
  • Updated the icons of the following items:
    • Ophello Piece

General

  • Updated select ability tooltips

Hero

  • Added animations to the following abilities:
    • Counter
  • Updated the icons of the following abilities:
    • Multislash, Flameball, Shield Bash, Counter

Blood Driver

  • The damage calculation of the gauge ability Cellular Scream has changed
    • Before: Based on attack of the user – defense of the attacked
    • After: Based on the max HP value of the attacker
  • Updated the icons of the following abilities:
    • Bloody Harvest

Leader

  • The cost of Rallying has changed
    • Before: [2AP]
    • After: [3AP]
  • The effect of Defensive Maneuver has changed
    • Before: Raise physical and magical defense of all allies
    • After: Raise physical and magical defense of all allies and lose 1 charge level
  • Updated the icons of the following abilities:
    • Rallying, Defensive Maneuver

Assassin

  • Renamed the ability Poison Stab -> Poison Jab
  • Updated the icons of the following abilities:
    • Poison Jab, Poison Slash, Smoke Bomb

Manipulator

  • Renamed the ability Magic Barrier -> Ability Barrier
  • Updated the icons of the following abilities:
    • Power Charge, Defense Charge, Ability Barrier

Practitioner

  • Updated the icons of the following abilities:
    • Resurrection
  • Increased the number of enemies in select quests on the Normal difficulty
  • The duration and effect and of AP Surge has changed
    • Before: (2 turns) Limitless ability usage
    • After: (3 turns) Full AP recovery every turn
  • Renamed the status effect Magic Barrier -> Ability Barrier
  • Updated the icons of the following status effects:
    • Charge Level 0, Bleeding, Smoke Bomb, Ability Barrier
  • All party members will have their dialogue play accompanied by character art busts
    • With the exception of Alexandra and Eucreta, NPCs without art busts had their placeholder face graphics removed
  • Added dialogue for Forest and Reiketsu for every new area unlocked
  • Altered select parts of dialogue throughout the game
  • Death is a little more miserable now and laughs less frequently
  • Removed the NPC Leticia from the game
  • Expanded upon the ending cinematic
    • Ophello and Death…?
  • Graphically updated the various types of Danger graphics displayed upon a boss-level encounter
  • Removed the greeting each time you enter the shopping mall area
  • Improved game’s performance
  • The save menu will no longer display currencies owned
  • Updated Manual
  • Updated Credits
  • Replaced one of the game’s opening graphics in response to the renaming of the development studio
  • Horizontally flipped the game’s icon
  • Frozen no longer breaks if a healing ability is used on the afflicted
  • Splitter had its shop price corrected
  • Ophello Rod had its magic attack value corrected
  • Area unlock cutscenes will always have the correct tint
  • The BGM of the Spirit Hunt will unlock at the correct point in the story
  • Items shown to drop from enemies might not show in the battle results screen
  • Slot machine win box indicators are slightly misplaced
  • Instant teleportation function (Planning Phase)
  • Nightmare Difficulty (Implementation Phase)

Thank you for your support and have a happy new year!

Files

Eternal Dreamers - Happy 2020 Edition 587 MB
Jan 03, 2020

Leave a comment

Log in with itch.io to leave a comment.